172459a
src/openrct2/scenes/SceneManager.cpp	openrct2
src/openrct2/scenes/SceneManager.h	openrct2
src/openrct2/scenes/editor/EditorController.cpp	openrct2
src/openrct2/scenes/editor/EditorController.h	openrct2
src/openrct2/scenes/editor/EditorStep.h	openrct2
.
171670a
src/openrct2/command_line/ExitCode.h	openrct2
.
171453,171454d
163214d
163208a
src/ggml-vulkan/vulkan-shaders/unary.comp	ggml-cuda
.
163207d
163201d
163195d
163189d
163177,163179d
163175d
163161d
163153d
163117,163118d
163106,163108d
163100d
163084,163085d
163038a
src/ggml-vulkan/vulkan-shaders/col2im_1d.comp	ggml-cuda
.
163037d
163028d
162902a
src/ggml-sycl/pool.cpp	ggml-cuda
src/ggml-sycl/pool.hpp	ggml-cuda
.
162854a
src/ggml-sycl/conv2d-dw.cpp	ggml-cuda
src/ggml-sycl/conv2d-dw.hpp	ggml-cuda
src/ggml-sycl/conv2d-transpose.cpp	ggml-cuda
src/ggml-sycl/conv2d-transpose.hpp	ggml-cuda
src/ggml-sycl/conv2d.cpp	ggml-cuda
src/ggml-sycl/conv2d.hpp	ggml-cuda
src/ggml-sycl/conv3d.cpp	ggml-cuda
src/ggml-sycl/conv3d.hpp	ggml-cuda
.
162820a
src/ggml-openvino/openvino/op/unary_softplus.cpp	ggml-cuda
.
162819d
162817a
src/ggml-openvino/openvino/op/ssm_conv.cpp	ggml-cuda
src/ggml-openvino/openvino/op/sum_rows.cpp	ggml-cuda
.
162811a
src/ggml-openvino/openvino/op/repeat.cpp	ggml-cuda
.
162810a
src/ggml-openvino/openvino/op/norm.cpp	ggml-cuda
src/ggml-openvino/openvino/op/pad.cpp	ggml-cuda
.
162809a
src/ggml-openvino/openvino/op/im2col.cpp	ggml-cuda
src/ggml-openvino/openvino/op/l2_norm.cpp	ggml-cuda
src/ggml-openvino/openvino/op/mul_mat_id.cpp	ggml-cuda
.
162806a
src/ggml-openvino/openvino/op/gated_delta_net.cpp	ggml-cuda
src/ggml-openvino/openvino/op/gated_delta_net.hpp	ggml-cuda
.
162805a
src/ggml-openvino/openvino/op/div.cpp	ggml-cuda
.
162803a
src/ggml-openvino/openvino/op/add_id.cpp	ggml-cuda
src/ggml-openvino/openvino/op/argsort.cpp	ggml-cuda
src/ggml-openvino/openvino/op/clamp.cpp	ggml-cuda
src/ggml-openvino/openvino/op/concat.cpp	ggml-cuda
.
162584d
162578a
src/ggml-hexagon/htp/hex-profile.h	ggml-cuda
.
162312a
src/ggml-cuda/col2im-1d.cu	ggml-cuda
src/ggml-cuda/col2im-1d.cuh	ggml-cuda
.
116315a
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resources/tracks/track/bm_invert/small_turn_left_bank_to_gentle_2_0.png	openrct2
resources/tracks/track/bm_invert/small_turn_left_bank_to_gentle_2_1.png	openrct2
resources/tracks/track/bm_invert/small_turn_left_bank_to_gentle_3_0.png	openrct2
resources/tracks/track/bm_invert/small_turn_left_bank_to_gentle_3_1.png	openrct2
resources/tracks/track/bm_invert/small_turn_right_bank_to_gentle_0_0.png	openrct2
resources/tracks/track/bm_invert/small_turn_right_bank_to_gentle_0_1.png	openrct2
resources/tracks/track/bm_invert/small_turn_right_bank_to_gentle_1_0.png	openrct2
resources/tracks/track/bm_invert/small_turn_right_bank_to_gentle_1_1.png	openrct2
resources/tracks/track/bm_invert/small_turn_right_bank_to_gentle_2_0.png	openrct2
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resources/tracks/track/bm_invert/steep_to_vertical_0.png	openrct2
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resources/tracks/track/bm_invert/vertical_2.png	openrct2
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resources/tracks/track/bm_invert/vertical_to_steep_0.png	openrct2
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resources/tracks/track/bm_invert/vertical_twist_left_0.png	openrct2
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resources/tracks/track/bm_invert/vertical_twist_right_1_0.png	openrct2
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resources/tracks/track/bm_invert/vertical_twist_right_3.png	openrct2
resources/tracks/track/bm_invert/zero_g_roll_left_0_0.png	openrct2
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resources/tracks/track/bm_invert/zero_g_roll_left_1_3.png	openrct2
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resources/tracks/track/bm_invert/zero_g_roll_left_2_3.png	openrct2
resources/tracks/track/bm_invert/zero_g_roll_left_3_0.png	openrct2
resources/tracks/track/bm_invert/zero_g_roll_left_3_1.png	openrct2
resources/tracks/track/bm_invert/zero_g_roll_left_3_2.png	openrct2
resources/tracks/track/bm_invert/zero_g_roll_left_3_3.png	openrct2
resources/tracks/track/bm_invert/zero_g_roll_right_0_0.png	openrct2
resources/tracks/track/bm_invert/zero_g_roll_right_0_1.png	openrct2
resources/tracks/track/bm_invert/zero_g_roll_right_0_2.png	openrct2
resources/tracks/track/bm_invert/zero_g_roll_right_0_3.png	openrct2
resources/tracks/track/bm_invert/zero_g_roll_right_1_0.png	openrct2
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resources/tracks/track/bm_invert/zero_g_roll_right_3_0.png	openrct2
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116311a
resources/tracks/track/bm_invert/barrel_roll_left_0_0.png	openrct2
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resources/tracks/track/bm_invert/barrel_roll_left_0_4.png	openrct2
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resources/tracks/track/bm_invert/barrel_roll_left_1_2.png	openrct2
resources/tracks/track/bm_invert/barrel_roll_left_1_3.png	openrct2
resources/tracks/track/bm_invert/barrel_roll_left_1_4.png	openrct2
resources/tracks/track/bm_invert/barrel_roll_left_1_5.png	openrct2
resources/tracks/track/bm_invert/barrel_roll_left_2_0.png	openrct2
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resources/tracks/track/bm_invert/barrel_roll_left_2_3.png	openrct2
resources/tracks/track/bm_invert/barrel_roll_left_2_4.png	openrct2
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resources/tracks/track/bm_invert/barrel_roll_left_3_1.png	openrct2
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resources/tracks/track/bm_invert/barrel_roll_right_1_3.png	openrct2
resources/tracks/track/bm_invert/barrel_roll_right_1_4.png	openrct2
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resources/tracks/track/bm_invert/barrel_roll_right_3_0.png	openrct2
resources/tracks/track/bm_invert/barrel_roll_right_3_1.png	openrct2
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resources/tracks/track/bm_invert/barrel_roll_right_3_3.png	openrct2
resources/tracks/track/bm_invert/barrel_roll_right_3_4.png	openrct2
resources/tracks/track/bm_invert/barrel_roll_right_3_5.png	openrct2
.
109709a
objects/rct2/water/rct2.water.wtrorng_fix.json	openrct2-objects
.
109707a
objects/rct2/water/rct2.water.wtrgreen_fix.json	openrct2-objects
.
108627a
objects/rct1/water/rct1.water.natural_water.json	openrct2-objects
.
108076a
objects/official/water/rct2dlc.water.wtrpink_fix.json	openrct2-objects
.
106916a
neo/sys/sys_sdl.h	dhewm3
.
106909a
neo/sys/proggyvector_font_base85.h	dhewm3
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106861,106865c
neo/sys/aros/aros_support.cpp	dhewm3
.
106855a
neo/sys/aros/aros_dynmodcommon.cpp	dhewm3
neo/sys/aros/aros_dynmodule.cpp	dhewm3
neo/sys/aros/aros_dynmodule.h	dhewm3
neo/sys/aros/aros_fixup.h	dhewm3
.
106851a
neo/sys/aros/ROE	dhewm3
.
106478a
neo/framework/Profiling.h	dhewm3
.
86766d
80876a
docs/img/d3gui-cst-bl-high.svg	dhewm3
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docs/img/d3gui-cst-left-high.png	dhewm3
docs/img/d3gui-cst-left-wide.png	dhewm3
docs/img/d3gui-cst-tc-wide.svg	dhewm3
docs/img/d3gui-cst-tl-43.png	dhewm3
docs/img/d3gui-cst-tl-high.png	dhewm3
docs/img/d3gui-cst-tl-high.svg	dhewm3
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docs/img/d3gui-cst-tl-wide.svg	dhewm3
docs/img/d3gui-cst-top-43.png	dhewm3
docs/img/d3gui-cst-top-high.png	dhewm3
docs/img/d3gui-cst-top-higher.png	dhewm3
docs/img/d3gui-cst-top-wide.png	dhewm3
docs/img/d3gui-cst-tr-wide.svg	dhewm3
docs/img/d3gui-example-16_9-letterbox.png	dhewm3
docs/img/d3gui-example-16_9.png	dhewm3
docs/img/d3gui-example-4_3.png	dhewm3
.
80313a
docs/GUIs.md	dhewm3
.
76980c
debian/quake4-server.postinst	game-data-packager
.
76962c
debian/quake3-server.postinst	game-data-packager
.
76942c
debian/quake2-server.postinst	game-data-packager
.
76922c
debian/quake-server.postinst	game-data-packager
.
76499a
debian/patches/dhewm3-sdk.patch	dhewm3
.
76416,76417c
debian/patches/40-system_imgui.patch	dhewm3
debian/patches/41-system_imgui-1.92.2.patch	dhewm3
.
75490c
debian/etqw-server.postinst	game-data-packager
.
75444a
debian/dhewm3-cdoom.desktop	dhewm3
debian/dhewm3-cdoom.install	dhewm3
debian/dhewm3-cdoom.lintian-overrides	dhewm3
debian/dhewm3-d3le.desktop	dhewm3
debian/dhewm3-d3le.install	dhewm3
debian/dhewm3-d3le.lintian-overrides	dhewm3
.
74891a
data/scenario_patches/14ad956.parkpatch	openrct2
.
73671a
d3le/.gitignore	dhewm3
d3le/CMakeLists.txt	dhewm3
d3le/COPYING.txt	dhewm3
d3le/MayaImport/maya_main.h	dhewm3
d3le/README.md	dhewm3
d3le/cm/CollisionModel.h	dhewm3
d3le/config.h.in	dhewm3
d3le/d3xp/AF.cpp	dhewm3
d3le/d3xp/AF.h	dhewm3
d3le/d3xp/AFEntity.cpp	dhewm3
d3le/d3xp/AFEntity.h	dhewm3
d3le/d3xp/Actor.cpp	dhewm3
d3le/d3xp/Actor.h	dhewm3
d3le/d3xp/BrittleFracture.cpp	dhewm3
d3le/d3xp/BrittleFracture.h	dhewm3
d3le/d3xp/Camera.cpp	dhewm3
d3le/d3xp/Camera.h	dhewm3
d3le/d3xp/EndLevel.cpp	dhewm3
d3le/d3xp/EndLevel.h	dhewm3
d3le/d3xp/Entity.cpp	dhewm3
d3le/d3xp/Entity.h	dhewm3
d3le/d3xp/Fx.cpp	dhewm3
d3le/d3xp/Fx.h	dhewm3
d3le/d3xp/GameBase.h	dhewm3
d3le/d3xp/GameEdit.cpp	dhewm3
d3le/d3xp/GameEdit.h	dhewm3
d3le/d3xp/Game_local.cpp	dhewm3
d3le/d3xp/Game_local.h	dhewm3
d3le/d3xp/Game_network.cpp	dhewm3
d3le/d3xp/Grabber.cpp	dhewm3
d3le/d3xp/Grabber.h	dhewm3
d3le/d3xp/IK.cpp	dhewm3
d3le/d3xp/IK.h	dhewm3
d3le/d3xp/Item.cpp	dhewm3
d3le/d3xp/Item.h	dhewm3
d3le/d3xp/Light.cpp	dhewm3
d3le/d3xp/Light.h	dhewm3
d3le/d3xp/Misc.cpp	dhewm3
d3le/d3xp/Misc.h	dhewm3
d3le/d3xp/Moveable.cpp	dhewm3
d3le/d3xp/Moveable.h	dhewm3
d3le/d3xp/Mover.cpp	dhewm3
d3le/d3xp/Mover.h	dhewm3
d3le/d3xp/MultiplayerGame.cpp	dhewm3
d3le/d3xp/MultiplayerGame.h	dhewm3
d3le/d3xp/Player.cpp	dhewm3
d3le/d3xp/Player.h	dhewm3
d3le/d3xp/PlayerIcon.cpp	dhewm3
d3le/d3xp/PlayerIcon.h	dhewm3
d3le/d3xp/PlayerView.cpp	dhewm3
d3le/d3xp/PlayerView.h	dhewm3
d3le/d3xp/Projectile.cpp	dhewm3
d3le/d3xp/Projectile.h	dhewm3
d3le/d3xp/Pvs.cpp	dhewm3
d3le/d3xp/Pvs.h	dhewm3
d3le/d3xp/SecurityCamera.cpp	dhewm3
d3le/d3xp/SecurityCamera.h	dhewm3
d3le/d3xp/SmokeParticles.cpp	dhewm3
d3le/d3xp/SmokeParticles.h	dhewm3
d3le/d3xp/Sound.cpp	dhewm3
d3le/d3xp/Sound.h	dhewm3
d3le/d3xp/Target.cpp	dhewm3
d3le/d3xp/Target.h	dhewm3
d3le/d3xp/Trigger.cpp	dhewm3
d3le/d3xp/Trigger.h	dhewm3
d3le/d3xp/Weapon.cpp	dhewm3
d3le/d3xp/Weapon.h	dhewm3
d3le/d3xp/WorldSpawn.cpp	dhewm3
d3le/d3xp/WorldSpawn.h	dhewm3
d3le/d3xp/ai/AAS.cpp	dhewm3
d3le/d3xp/ai/AAS.h	dhewm3
d3le/d3xp/ai/AAS_debug.cpp	dhewm3
d3le/d3xp/ai/AAS_local.h	dhewm3
d3le/d3xp/ai/AAS_pathing.cpp	dhewm3
d3le/d3xp/ai/AAS_routing.cpp	dhewm3
d3le/d3xp/ai/AI.cpp	dhewm3
d3le/d3xp/ai/AI.h	dhewm3
d3le/d3xp/ai/AI_Vagary.cpp	dhewm3
d3le/d3xp/ai/AI_events.cpp	dhewm3
d3le/d3xp/ai/AI_pathing.cpp	dhewm3
d3le/d3xp/anim/Anim.cpp	dhewm3
d3le/d3xp/anim/Anim.h	dhewm3
d3le/d3xp/anim/Anim_Blend.cpp	dhewm3
d3le/d3xp/anim/Anim_Import.cpp	dhewm3
d3le/d3xp/anim/Anim_Testmodel.cpp	dhewm3
d3le/d3xp/anim/Anim_Testmodel.h	dhewm3
d3le/d3xp/gamesys/Callbacks.cpp	dhewm3
d3le/d3xp/gamesys/Class.cpp	dhewm3
d3le/d3xp/gamesys/Class.h	dhewm3
d3le/d3xp/gamesys/DebugGraph.cpp	dhewm3
d3le/d3xp/gamesys/DebugGraph.h	dhewm3
d3le/d3xp/gamesys/Event.cpp	dhewm3
d3le/d3xp/gamesys/Event.h	dhewm3
d3le/d3xp/gamesys/NoGameTypeInfo.h	dhewm3
d3le/d3xp/gamesys/SaveGame.cpp	dhewm3
d3le/d3xp/gamesys/SaveGame.h	dhewm3
d3le/d3xp/gamesys/SysCmds.cpp	dhewm3
d3le/d3xp/gamesys/SysCmds.h	dhewm3
d3le/d3xp/gamesys/SysCvar.cpp	dhewm3
d3le/d3xp/gamesys/SysCvar.h	dhewm3
d3le/d3xp/gamesys/TypeInfo.cpp	dhewm3
d3le/d3xp/gamesys/TypeInfo.h	dhewm3
d3le/d3xp/physics/Clip.cpp	dhewm3
d3le/d3xp/physics/Clip.h	dhewm3
d3le/d3xp/physics/Force.cpp	dhewm3
d3le/d3xp/physics/Force.h	dhewm3
d3le/d3xp/physics/Force_Constant.cpp	dhewm3
d3le/d3xp/physics/Force_Constant.h	dhewm3
d3le/d3xp/physics/Force_Drag.cpp	dhewm3
d3le/d3xp/physics/Force_Drag.h	dhewm3
d3le/d3xp/physics/Force_Field.cpp	dhewm3
d3le/d3xp/physics/Force_Field.h	dhewm3
d3le/d3xp/physics/Force_Grab.cpp	dhewm3
d3le/d3xp/physics/Force_Grab.h	dhewm3
d3le/d3xp/physics/Force_Spring.cpp	dhewm3
d3le/d3xp/physics/Force_Spring.h	dhewm3
d3le/d3xp/physics/Physics.cpp	dhewm3
d3le/d3xp/physics/Physics.h	dhewm3
d3le/d3xp/physics/Physics_AF.cpp	dhewm3
d3le/d3xp/physics/Physics_AF.h	dhewm3
d3le/d3xp/physics/Physics_Actor.cpp	dhewm3
d3le/d3xp/physics/Physics_Actor.h	dhewm3
d3le/d3xp/physics/Physics_Base.cpp	dhewm3
d3le/d3xp/physics/Physics_Base.h	dhewm3
d3le/d3xp/physics/Physics_Monster.cpp	dhewm3
d3le/d3xp/physics/Physics_Monster.h	dhewm3
d3le/d3xp/physics/Physics_Parametric.cpp	dhewm3
d3le/d3xp/physics/Physics_Parametric.h	dhewm3
d3le/d3xp/physics/Physics_Player.cpp	dhewm3
d3le/d3xp/physics/Physics_Player.h	dhewm3
d3le/d3xp/physics/Physics_RigidBody.cpp	dhewm3
d3le/d3xp/physics/Physics_RigidBody.h	dhewm3
d3le/d3xp/physics/Physics_Static.cpp	dhewm3
d3le/d3xp/physics/Physics_Static.h	dhewm3
d3le/d3xp/physics/Physics_StaticMulti.cpp	dhewm3
d3le/d3xp/physics/Physics_StaticMulti.h	dhewm3
d3le/d3xp/physics/Push.cpp	dhewm3
d3le/d3xp/physics/Push.h	dhewm3
d3le/d3xp/script/Script_Compiler.cpp	dhewm3
d3le/d3xp/script/Script_Compiler.h	dhewm3
d3le/d3xp/script/Script_Interpreter.cpp	dhewm3
d3le/d3xp/script/Script_Interpreter.h	dhewm3
d3le/d3xp/script/Script_Program.cpp	dhewm3
d3le/d3xp/script/Script_Program.h	dhewm3
d3le/d3xp/script/Script_Thread.cpp	dhewm3
d3le/d3xp/script/Script_Thread.h	dhewm3
d3le/framework/BuildDefines.h	dhewm3
d3le/framework/BuildVersion.h	dhewm3
d3le/framework/CVarSystem.h	dhewm3
d3le/framework/CmdSystem.h	dhewm3
d3le/framework/Common.h	dhewm3
d3le/framework/DeclAF.h	dhewm3
d3le/framework/DeclEntityDef.h	dhewm3
d3le/framework/DeclFX.h	dhewm3
d3le/framework/DeclManager.h	dhewm3
d3le/framework/DeclPDA.h	dhewm3
d3le/framework/DeclParticle.h	dhewm3
d3le/framework/DeclSkin.h	dhewm3
d3le/framework/DeclTable.h	dhewm3
d3le/framework/File.h	dhewm3
d3le/framework/FileSystem.h	dhewm3
d3le/framework/Game.h	dhewm3
d3le/framework/Licensee.h	dhewm3
d3le/framework/UsercmdGen.h	dhewm3
d3le/framework/async/NetworkSystem.h	dhewm3
d3le/game/AF.cpp	dhewm3
d3le/game/AF.h	dhewm3
d3le/game/AFEntity.cpp	dhewm3
d3le/game/AFEntity.h	dhewm3
d3le/game/Actor.cpp	dhewm3
d3le/game/Actor.h	dhewm3
d3le/game/BrittleFracture.cpp	dhewm3
d3le/game/BrittleFracture.h	dhewm3
d3le/game/Camera.cpp	dhewm3
d3le/game/Camera.h	dhewm3
d3le/game/EndLevel.cpp	dhewm3
d3le/game/EndLevel.h	dhewm3
d3le/game/Entity.cpp	dhewm3
d3le/game/Entity.h	dhewm3
d3le/game/Fx.cpp	dhewm3
d3le/game/Fx.h	dhewm3
d3le/game/GameBase.h	dhewm3
d3le/game/GameEdit.cpp	dhewm3
d3le/game/GameEdit.h	dhewm3
d3le/game/Game_local.cpp	dhewm3
d3le/game/Game_local.h	dhewm3
d3le/game/Game_network.cpp	dhewm3
d3le/game/IK.cpp	dhewm3
d3le/game/IK.h	dhewm3
d3le/game/Item.cpp	dhewm3
d3le/game/Item.h	dhewm3
d3le/game/Light.cpp	dhewm3
d3le/game/Light.h	dhewm3
d3le/game/Misc.cpp	dhewm3
d3le/game/Misc.h	dhewm3
d3le/game/Moveable.cpp	dhewm3
d3le/game/Moveable.h	dhewm3
d3le/game/Mover.cpp	dhewm3
d3le/game/Mover.h	dhewm3
d3le/game/MultiplayerGame.cpp	dhewm3
d3le/game/MultiplayerGame.h	dhewm3
d3le/game/Player.cpp	dhewm3
d3le/game/Player.h	dhewm3
d3le/game/PlayerIcon.cpp	dhewm3
d3le/game/PlayerIcon.h	dhewm3
d3le/game/PlayerView.cpp	dhewm3
d3le/game/PlayerView.h	dhewm3
d3le/game/Projectile.cpp	dhewm3
d3le/game/Projectile.h	dhewm3
d3le/game/Pvs.cpp	dhewm3
d3le/game/Pvs.h	dhewm3
d3le/game/SecurityCamera.cpp	dhewm3
d3le/game/SecurityCamera.h	dhewm3
d3le/game/SmokeParticles.cpp	dhewm3
d3le/game/SmokeParticles.h	dhewm3
d3le/game/Sound.cpp	dhewm3
d3le/game/Sound.h	dhewm3
d3le/game/Target.cpp	dhewm3
d3le/game/Target.h	dhewm3
d3le/game/Trigger.cpp	dhewm3
d3le/game/Trigger.h	dhewm3
d3le/game/Weapon.cpp	dhewm3
d3le/game/Weapon.h	dhewm3
d3le/game/WorldSpawn.cpp	dhewm3
d3le/game/WorldSpawn.h	dhewm3
d3le/game/ai/AAS.cpp	dhewm3
d3le/game/ai/AAS.h	dhewm3
d3le/game/ai/AAS_debug.cpp	dhewm3
d3le/game/ai/AAS_local.h	dhewm3
d3le/game/ai/AAS_pathing.cpp	dhewm3
d3le/game/ai/AAS_routing.cpp	dhewm3
d3le/game/ai/AI.cpp	dhewm3
d3le/game/ai/AI.h	dhewm3
d3le/game/ai/AI_Vagary.cpp	dhewm3
d3le/game/ai/AI_events.cpp	dhewm3
d3le/game/ai/AI_pathing.cpp	dhewm3
d3le/game/anim/Anim.cpp	dhewm3
d3le/game/anim/Anim.h	dhewm3
d3le/game/anim/Anim_Blend.cpp	dhewm3
d3le/game/anim/Anim_Import.cpp	dhewm3
d3le/game/anim/Anim_Testmodel.cpp	dhewm3
d3le/game/anim/Anim_Testmodel.h	dhewm3
d3le/game/gamesys/Callbacks.cpp	dhewm3
d3le/game/gamesys/Class.cpp	dhewm3
d3le/game/gamesys/Class.h	dhewm3
d3le/game/gamesys/DebugGraph.cpp	dhewm3
d3le/game/gamesys/DebugGraph.h	dhewm3
d3le/game/gamesys/Event.cpp	dhewm3
d3le/game/gamesys/Event.h	dhewm3
d3le/game/gamesys/NoGameTypeInfo.h	dhewm3
d3le/game/gamesys/SaveGame.cpp	dhewm3
d3le/game/gamesys/SaveGame.h	dhewm3
d3le/game/gamesys/SysCmds.cpp	dhewm3
d3le/game/gamesys/SysCmds.h	dhewm3
d3le/game/gamesys/SysCvar.cpp	dhewm3
d3le/game/gamesys/SysCvar.h	dhewm3
d3le/game/gamesys/TypeInfo.cpp	dhewm3
d3le/game/gamesys/TypeInfo.h	dhewm3
d3le/game/physics/Clip.cpp	dhewm3
d3le/game/physics/Clip.h	dhewm3
d3le/game/physics/Force.cpp	dhewm3
d3le/game/physics/Force.h	dhewm3
d3le/game/physics/Force_Constant.cpp	dhewm3
d3le/game/physics/Force_Constant.h	dhewm3
d3le/game/physics/Force_Drag.cpp	dhewm3
d3le/game/physics/Force_Drag.h	dhewm3
d3le/game/physics/Force_Field.cpp	dhewm3
d3le/game/physics/Force_Field.h	dhewm3
d3le/game/physics/Force_Spring.cpp	dhewm3
d3le/game/physics/Force_Spring.h	dhewm3
d3le/game/physics/Physics.cpp	dhewm3
d3le/game/physics/Physics.h	dhewm3
d3le/game/physics/Physics_AF.cpp	dhewm3
d3le/game/physics/Physics_AF.h	dhewm3
d3le/game/physics/Physics_Actor.cpp	dhewm3
d3le/game/physics/Physics_Actor.h	dhewm3
d3le/game/physics/Physics_Base.cpp	dhewm3
d3le/game/physics/Physics_Base.h	dhewm3
d3le/game/physics/Physics_Monster.cpp	dhewm3
d3le/game/physics/Physics_Monster.h	dhewm3
d3le/game/physics/Physics_Parametric.cpp	dhewm3
d3le/game/physics/Physics_Parametric.h	dhewm3
d3le/game/physics/Physics_Player.cpp	dhewm3
d3le/game/physics/Physics_Player.h	dhewm3
d3le/game/physics/Physics_RigidBody.cpp	dhewm3
d3le/game/physics/Physics_RigidBody.h	dhewm3
d3le/game/physics/Physics_Static.cpp	dhewm3
d3le/game/physics/Physics_Static.h	dhewm3
d3le/game/physics/Physics_StaticMulti.cpp	dhewm3
d3le/game/physics/Physics_StaticMulti.h	dhewm3
d3le/game/physics/Push.cpp	dhewm3
d3le/game/physics/Push.h	dhewm3
d3le/game/script/Script_Compiler.cpp	dhewm3
d3le/game/script/Script_Compiler.h	dhewm3
d3le/game/script/Script_Interpreter.cpp	dhewm3
d3le/game/script/Script_Interpreter.h	dhewm3
d3le/game/script/Script_Program.cpp	dhewm3
d3le/game/script/Script_Program.h	dhewm3
d3le/game/script/Script_Thread.cpp	dhewm3
d3le/game/script/Script_Thread.h	dhewm3
d3le/idlib/Base64.cpp	dhewm3
d3le/idlib/Base64.h	dhewm3
d3le/idlib/BitMsg.cpp	dhewm3
d3le/idlib/BitMsg.h	dhewm3
d3le/idlib/CmdArgs.cpp	dhewm3
d3le/idlib/CmdArgs.h	dhewm3
d3le/idlib/Dict.cpp	dhewm3
d3le/idlib/Dict.h	dhewm3
d3le/idlib/Heap.cpp	dhewm3
d3le/idlib/Heap.h	dhewm3
d3le/idlib/LangDict.cpp	dhewm3
d3le/idlib/LangDict.h	dhewm3
d3le/idlib/Lexer.cpp	dhewm3
d3le/idlib/Lexer.h	dhewm3
d3le/idlib/Lib.cpp	dhewm3
d3le/idlib/Lib.h	dhewm3
d3le/idlib/MapFile.cpp	dhewm3
d3le/idlib/MapFile.h	dhewm3
d3le/idlib/Parser.cpp	dhewm3
d3le/idlib/Parser.h	dhewm3
d3le/idlib/Str.cpp	dhewm3
d3le/idlib/Str.h	dhewm3
d3le/idlib/Timer.cpp	dhewm3
d3le/idlib/Timer.h	dhewm3
d3le/idlib/Token.cpp	dhewm3
d3le/idlib/Token.h	dhewm3
d3le/idlib/bv/Bounds.cpp	dhewm3
d3le/idlib/bv/Bounds.h	dhewm3
d3le/idlib/bv/Box.cpp	dhewm3
d3le/idlib/bv/Box.h	dhewm3
d3le/idlib/bv/Frustum.cpp	dhewm3
d3le/idlib/bv/Frustum.h	dhewm3
d3le/idlib/bv/Sphere.cpp	dhewm3
d3le/idlib/bv/Sphere.h	dhewm3
d3le/idlib/containers/BTree.h	dhewm3
d3le/idlib/containers/BinSearch.h	dhewm3
d3le/idlib/containers/HashIndex.cpp	dhewm3
d3le/idlib/containers/HashIndex.h	dhewm3
d3le/idlib/containers/HashTable.h	dhewm3
d3le/idlib/containers/Hierarchy.h	dhewm3
d3le/idlib/containers/LinkList.h	dhewm3
d3le/idlib/containers/List.h	dhewm3
d3le/idlib/containers/PlaneSet.h	dhewm3
d3le/idlib/containers/Queue.h	dhewm3
d3le/idlib/containers/Stack.h	dhewm3
d3le/idlib/containers/StaticList.h	dhewm3
d3le/idlib/containers/StrList.h	dhewm3
d3le/idlib/containers/StrPool.h	dhewm3
d3le/idlib/containers/VectorSet.h	dhewm3
d3le/idlib/geometry/DrawVert.cpp	dhewm3
d3le/idlib/geometry/DrawVert.h	dhewm3
d3le/idlib/geometry/JointTransform.cpp	dhewm3
d3le/idlib/geometry/JointTransform.h	dhewm3
d3le/idlib/geometry/Surface.cpp	dhewm3
d3le/idlib/geometry/Surface.h	dhewm3
d3le/idlib/geometry/Surface_Patch.cpp	dhewm3
d3le/idlib/geometry/Surface_Patch.h	dhewm3
d3le/idlib/geometry/Surface_Polytope.cpp	dhewm3
d3le/idlib/geometry/Surface_Polytope.h	dhewm3
d3le/idlib/geometry/Surface_SweptSpline.cpp	dhewm3
d3le/idlib/geometry/Surface_SweptSpline.h	dhewm3
d3le/idlib/geometry/TraceModel.cpp	dhewm3
d3le/idlib/geometry/TraceModel.h	dhewm3
d3le/idlib/geometry/Winding.cpp	dhewm3
d3le/idlib/geometry/Winding.h	dhewm3
d3le/idlib/geometry/Winding2D.cpp	dhewm3
d3le/idlib/geometry/Winding2D.h	dhewm3
d3le/idlib/hashing/CRC32.cpp	dhewm3
d3le/idlib/hashing/CRC32.h	dhewm3
d3le/idlib/hashing/MD4.cpp	dhewm3
d3le/idlib/hashing/MD4.h	dhewm3
d3le/idlib/hashing/MD5.cpp	dhewm3
d3le/idlib/hashing/MD5.h	dhewm3
d3le/idlib/math/Angles.cpp	dhewm3
d3le/idlib/math/Angles.h	dhewm3
d3le/idlib/math/Complex.cpp	dhewm3
d3le/idlib/math/Complex.h	dhewm3
d3le/idlib/math/Curve.h	dhewm3
d3le/idlib/math/Extrapolate.h	dhewm3
d3le/idlib/math/Interpolate.h	dhewm3
d3le/idlib/math/Lcp.cpp	dhewm3
d3le/idlib/math/Lcp.h	dhewm3
d3le/idlib/math/Math.cpp	dhewm3
d3le/idlib/math/Math.h	dhewm3
d3le/idlib/math/Matrix.cpp	dhewm3
d3le/idlib/math/Matrix.h	dhewm3
d3le/idlib/math/Ode.cpp	dhewm3
d3le/idlib/math/Ode.h	dhewm3
d3le/idlib/math/Plane.cpp	dhewm3
d3le/idlib/math/Plane.h	dhewm3
d3le/idlib/math/Pluecker.cpp	dhewm3
d3le/idlib/math/Pluecker.h	dhewm3
d3le/idlib/math/Polynomial.cpp	dhewm3
d3le/idlib/math/Polynomial.h	dhewm3
d3le/idlib/math/Quat.cpp	dhewm3
d3le/idlib/math/Quat.h	dhewm3
d3le/idlib/math/Random.h	dhewm3
d3le/idlib/math/Rotation.cpp	dhewm3
d3le/idlib/math/Rotation.h	dhewm3
d3le/idlib/math/Simd.cpp	dhewm3
d3le/idlib/math/Simd.h	dhewm3
d3le/idlib/math/Simd_3DNow.cpp	dhewm3
d3le/idlib/math/Simd_3DNow.h	dhewm3
d3le/idlib/math/Simd_AltiVec.cpp	dhewm3
d3le/idlib/math/Simd_AltiVec.h	dhewm3
d3le/idlib/math/Simd_Generic.cpp	dhewm3
d3le/idlib/math/Simd_Generic.h	dhewm3
d3le/idlib/math/Simd_MMX.cpp	dhewm3
d3le/idlib/math/Simd_MMX.h	dhewm3
d3le/idlib/math/Simd_SSE.cpp	dhewm3
d3le/idlib/math/Simd_SSE.h	dhewm3
d3le/idlib/math/Simd_SSE2.cpp	dhewm3
d3le/idlib/math/Simd_SSE2.h	dhewm3
d3le/idlib/math/Simd_SSE3.cpp	dhewm3
d3le/idlib/math/Simd_SSE3.h	dhewm3
d3le/idlib/math/Vector.cpp	dhewm3
d3le/idlib/math/Vector.h	dhewm3
d3le/renderer/Cinematic.h	dhewm3
d3le/renderer/Material.h	dhewm3
d3le/renderer/Model.h	dhewm3
d3le/renderer/ModelManager.h	dhewm3
d3le/renderer/RenderSystem.h	dhewm3
d3le/renderer/RenderWorld.h	dhewm3
d3le/renderer/qgl.h	dhewm3
d3le/sound/sound.h	dhewm3
d3le/sys/Stub_SDL_endian.h	dhewm3
d3le/sys/platform.h	dhewm3
d3le/sys/sys_public.h	dhewm3
d3le/tools/compilers/aas/AASFile.h	dhewm3
d3le/tools/compilers/aas/AASFileManager.h	dhewm3
d3le/ui/ListGUI.h	dhewm3
d3le/ui/UserInterface.h	dhewm3
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68812a
cdoom/.gitignore	dhewm3
cdoom/CMakeLists.txt	dhewm3
cdoom/COPYING.txt	dhewm3
cdoom/MayaImport/maya_main.h	dhewm3
cdoom/README.txt	dhewm3
cdoom/cm/CollisionModel.h	dhewm3
cdoom/config.h.in	dhewm3
cdoom/d3xp/AF.cpp	dhewm3
cdoom/d3xp/AF.h	dhewm3
cdoom/d3xp/AFEntity.cpp	dhewm3
cdoom/d3xp/AFEntity.h	dhewm3
cdoom/d3xp/Actor.cpp	dhewm3
cdoom/d3xp/Actor.h	dhewm3
cdoom/d3xp/BrittleFracture.cpp	dhewm3
cdoom/d3xp/BrittleFracture.h	dhewm3
cdoom/d3xp/Camera.cpp	dhewm3
cdoom/d3xp/Camera.h	dhewm3
cdoom/d3xp/EndLevel.cpp	dhewm3
cdoom/d3xp/EndLevel.h	dhewm3
cdoom/d3xp/Entity.cpp	dhewm3
cdoom/d3xp/Entity.h	dhewm3
cdoom/d3xp/Fx.cpp	dhewm3
cdoom/d3xp/Fx.h	dhewm3
cdoom/d3xp/GameBase.h	dhewm3
cdoom/d3xp/GameEdit.cpp	dhewm3
cdoom/d3xp/GameEdit.h	dhewm3
cdoom/d3xp/Game_local.cpp	dhewm3
cdoom/d3xp/Game_local.h	dhewm3
cdoom/d3xp/Game_network.cpp	dhewm3
cdoom/d3xp/Grabber.cpp	dhewm3
cdoom/d3xp/Grabber.h	dhewm3
cdoom/d3xp/IK.cpp	dhewm3
cdoom/d3xp/IK.h	dhewm3
cdoom/d3xp/Item.cpp	dhewm3
cdoom/d3xp/Item.h	dhewm3
cdoom/d3xp/Light.cpp	dhewm3
cdoom/d3xp/Light.h	dhewm3
cdoom/d3xp/Misc.cpp	dhewm3
cdoom/d3xp/Misc.h	dhewm3
cdoom/d3xp/Moveable.cpp	dhewm3
cdoom/d3xp/Moveable.h	dhewm3
cdoom/d3xp/Mover.cpp	dhewm3
cdoom/d3xp/Mover.h	dhewm3
cdoom/d3xp/MultiplayerGame.cpp	dhewm3
cdoom/d3xp/MultiplayerGame.h	dhewm3
cdoom/d3xp/Player.cpp	dhewm3
cdoom/d3xp/Player.h	dhewm3
cdoom/d3xp/PlayerIcon.cpp	dhewm3
cdoom/d3xp/PlayerIcon.h	dhewm3
cdoom/d3xp/PlayerView.cpp	dhewm3
cdoom/d3xp/PlayerView.h	dhewm3
cdoom/d3xp/Projectile.cpp	dhewm3
cdoom/d3xp/Projectile.h	dhewm3
cdoom/d3xp/Pvs.cpp	dhewm3
cdoom/d3xp/Pvs.h	dhewm3
cdoom/d3xp/SecurityCamera.cpp	dhewm3
cdoom/d3xp/SecurityCamera.h	dhewm3
cdoom/d3xp/SmokeParticles.cpp	dhewm3
cdoom/d3xp/SmokeParticles.h	dhewm3
cdoom/d3xp/Sound.cpp	dhewm3
cdoom/d3xp/Sound.h	dhewm3
cdoom/d3xp/Target.cpp	dhewm3
cdoom/d3xp/Target.h	dhewm3
cdoom/d3xp/Trigger.cpp	dhewm3
cdoom/d3xp/Trigger.h	dhewm3
cdoom/d3xp/Weapon.cpp	dhewm3
cdoom/d3xp/Weapon.h	dhewm3
cdoom/d3xp/WorldSpawn.cpp	dhewm3
cdoom/d3xp/WorldSpawn.h	dhewm3
cdoom/d3xp/ai/AAS.cpp	dhewm3
cdoom/d3xp/ai/AAS.h	dhewm3
cdoom/d3xp/ai/AAS_debug.cpp	dhewm3
cdoom/d3xp/ai/AAS_local.h	dhewm3
cdoom/d3xp/ai/AAS_pathing.cpp	dhewm3
cdoom/d3xp/ai/AAS_routing.cpp	dhewm3
cdoom/d3xp/ai/AI.cpp	dhewm3
cdoom/d3xp/ai/AI.h	dhewm3
cdoom/d3xp/ai/AI_Vagary.cpp	dhewm3
cdoom/d3xp/ai/AI_events.cpp	dhewm3
cdoom/d3xp/ai/AI_pathing.cpp	dhewm3
cdoom/d3xp/anim/Anim.cpp	dhewm3
cdoom/d3xp/anim/Anim.h	dhewm3
cdoom/d3xp/anim/Anim_Blend.cpp	dhewm3
cdoom/d3xp/anim/Anim_Import.cpp	dhewm3
cdoom/d3xp/anim/Anim_Testmodel.cpp	dhewm3
cdoom/d3xp/anim/Anim_Testmodel.h	dhewm3
cdoom/d3xp/gamesys/Callbacks.cpp	dhewm3
cdoom/d3xp/gamesys/Class.cpp	dhewm3
cdoom/d3xp/gamesys/Class.h	dhewm3
cdoom/d3xp/gamesys/DebugGraph.cpp	dhewm3
cdoom/d3xp/gamesys/DebugGraph.h	dhewm3
cdoom/d3xp/gamesys/Event.cpp	dhewm3
cdoom/d3xp/gamesys/Event.h	dhewm3
cdoom/d3xp/gamesys/NoGameTypeInfo.h	dhewm3
cdoom/d3xp/gamesys/SaveGame.cpp	dhewm3
cdoom/d3xp/gamesys/SaveGame.h	dhewm3
cdoom/d3xp/gamesys/SysCmds.cpp	dhewm3
cdoom/d3xp/gamesys/SysCmds.h	dhewm3
cdoom/d3xp/gamesys/SysCvar.cpp	dhewm3
cdoom/d3xp/gamesys/SysCvar.h	dhewm3
cdoom/d3xp/gamesys/TypeInfo.cpp	dhewm3
cdoom/d3xp/gamesys/TypeInfo.h	dhewm3
cdoom/d3xp/physics/Clip.cpp	dhewm3
cdoom/d3xp/physics/Clip.h	dhewm3
cdoom/d3xp/physics/Force.cpp	dhewm3
cdoom/d3xp/physics/Force.h	dhewm3
cdoom/d3xp/physics/Force_Constant.cpp	dhewm3
cdoom/d3xp/physics/Force_Constant.h	dhewm3
cdoom/d3xp/physics/Force_Drag.cpp	dhewm3
cdoom/d3xp/physics/Force_Drag.h	dhewm3
cdoom/d3xp/physics/Force_Field.cpp	dhewm3
cdoom/d3xp/physics/Force_Field.h	dhewm3
cdoom/d3xp/physics/Force_Grab.cpp	dhewm3
cdoom/d3xp/physics/Force_Grab.h	dhewm3
cdoom/d3xp/physics/Force_Spring.cpp	dhewm3
cdoom/d3xp/physics/Force_Spring.h	dhewm3
cdoom/d3xp/physics/Physics.cpp	dhewm3
cdoom/d3xp/physics/Physics.h	dhewm3
cdoom/d3xp/physics/Physics_AF.cpp	dhewm3
cdoom/d3xp/physics/Physics_AF.h	dhewm3
cdoom/d3xp/physics/Physics_Actor.cpp	dhewm3
cdoom/d3xp/physics/Physics_Actor.h	dhewm3
cdoom/d3xp/physics/Physics_Base.cpp	dhewm3
cdoom/d3xp/physics/Physics_Base.h	dhewm3
cdoom/d3xp/physics/Physics_Monster.cpp	dhewm3
cdoom/d3xp/physics/Physics_Monster.h	dhewm3
cdoom/d3xp/physics/Physics_Parametric.cpp	dhewm3
cdoom/d3xp/physics/Physics_Parametric.h	dhewm3
cdoom/d3xp/physics/Physics_Player.cpp	dhewm3
cdoom/d3xp/physics/Physics_Player.h	dhewm3
cdoom/d3xp/physics/Physics_RigidBody.cpp	dhewm3
cdoom/d3xp/physics/Physics_RigidBody.h	dhewm3
cdoom/d3xp/physics/Physics_Static.cpp	dhewm3
cdoom/d3xp/physics/Physics_Static.h	dhewm3
cdoom/d3xp/physics/Physics_StaticMulti.cpp	dhewm3
cdoom/d3xp/physics/Physics_StaticMulti.h	dhewm3
cdoom/d3xp/physics/Push.cpp	dhewm3
cdoom/d3xp/physics/Push.h	dhewm3
cdoom/d3xp/script/Script_Compiler.cpp	dhewm3
cdoom/d3xp/script/Script_Compiler.h	dhewm3
cdoom/d3xp/script/Script_Interpreter.cpp	dhewm3
cdoom/d3xp/script/Script_Interpreter.h	dhewm3
cdoom/d3xp/script/Script_Program.cpp	dhewm3
cdoom/d3xp/script/Script_Program.h	dhewm3
cdoom/d3xp/script/Script_Thread.cpp	dhewm3
cdoom/d3xp/script/Script_Thread.h	dhewm3
cdoom/framework/BuildDefines.h	dhewm3
cdoom/framework/BuildVersion.h	dhewm3
cdoom/framework/CVarSystem.h	dhewm3
cdoom/framework/CmdSystem.h	dhewm3
cdoom/framework/Common.h	dhewm3
cdoom/framework/DeclAF.h	dhewm3
cdoom/framework/DeclEntityDef.h	dhewm3
cdoom/framework/DeclFX.h	dhewm3
cdoom/framework/DeclManager.h	dhewm3
cdoom/framework/DeclPDA.h	dhewm3
cdoom/framework/DeclParticle.h	dhewm3
cdoom/framework/DeclSkin.h	dhewm3
cdoom/framework/DeclTable.h	dhewm3
cdoom/framework/File.h	dhewm3
cdoom/framework/FileSystem.h	dhewm3
cdoom/framework/Game.h	dhewm3
cdoom/framework/Licensee.h	dhewm3
cdoom/framework/UsercmdGen.h	dhewm3
cdoom/framework/async/NetworkSystem.h	dhewm3
cdoom/game/AF.cpp	dhewm3
cdoom/game/AF.h	dhewm3
cdoom/game/AFEntity.cpp	dhewm3
cdoom/game/AFEntity.h	dhewm3
cdoom/game/Actor.cpp	dhewm3
cdoom/game/Actor.h	dhewm3
cdoom/game/BrittleFracture.cpp	dhewm3
cdoom/game/BrittleFracture.h	dhewm3
cdoom/game/Camera.cpp	dhewm3
cdoom/game/Camera.h	dhewm3
cdoom/game/EndLevel.cpp	dhewm3
cdoom/game/EndLevel.h	dhewm3
cdoom/game/Entity.cpp	dhewm3
cdoom/game/Entity.h	dhewm3
cdoom/game/Fx.cpp	dhewm3
cdoom/game/Fx.h	dhewm3
cdoom/game/GameBase.h	dhewm3
cdoom/game/GameEdit.cpp	dhewm3
cdoom/game/GameEdit.h	dhewm3
cdoom/game/Game_local.cpp	dhewm3
cdoom/game/Game_local.h	dhewm3
cdoom/game/Game_network.cpp	dhewm3
cdoom/game/IK.cpp	dhewm3
cdoom/game/IK.h	dhewm3
cdoom/game/Item.cpp	dhewm3
cdoom/game/Item.h	dhewm3
cdoom/game/Light.cpp	dhewm3
cdoom/game/Light.h	dhewm3
cdoom/game/Misc.cpp	dhewm3
cdoom/game/Misc.h	dhewm3
cdoom/game/Moveable.cpp	dhewm3
cdoom/game/Moveable.h	dhewm3
cdoom/game/Mover.cpp	dhewm3
cdoom/game/Mover.h	dhewm3
cdoom/game/MultiplayerGame.cpp	dhewm3
cdoom/game/MultiplayerGame.h	dhewm3
cdoom/game/Player.cpp	dhewm3
cdoom/game/Player.h	dhewm3
cdoom/game/PlayerIcon.cpp	dhewm3
cdoom/game/PlayerIcon.h	dhewm3
cdoom/game/PlayerView.cpp	dhewm3
cdoom/game/PlayerView.h	dhewm3
cdoom/game/Projectile.cpp	dhewm3
cdoom/game/Projectile.h	dhewm3
cdoom/game/Pvs.cpp	dhewm3
cdoom/game/Pvs.h	dhewm3
cdoom/game/SecurityCamera.cpp	dhewm3
cdoom/game/SecurityCamera.h	dhewm3
cdoom/game/SmokeParticles.cpp	dhewm3
cdoom/game/SmokeParticles.h	dhewm3
cdoom/game/Sound.cpp	dhewm3
cdoom/game/Sound.h	dhewm3
cdoom/game/Target.cpp	dhewm3
cdoom/game/Target.h	dhewm3
cdoom/game/Trigger.cpp	dhewm3
cdoom/game/Trigger.h	dhewm3
cdoom/game/Weapon.cpp	dhewm3
cdoom/game/Weapon.h	dhewm3
cdoom/game/WorldSpawn.cpp	dhewm3
cdoom/game/WorldSpawn.h	dhewm3
cdoom/game/ai/AAS.cpp	dhewm3
cdoom/game/ai/AAS.h	dhewm3
cdoom/game/ai/AAS_debug.cpp	dhewm3
cdoom/game/ai/AAS_local.h	dhewm3
cdoom/game/ai/AAS_pathing.cpp	dhewm3
cdoom/game/ai/AAS_routing.cpp	dhewm3
cdoom/game/ai/AI.cpp	dhewm3
cdoom/game/ai/AI.h	dhewm3
cdoom/game/ai/AI_Vagary.cpp	dhewm3
cdoom/game/ai/AI_events.cpp	dhewm3
cdoom/game/ai/AI_pathing.cpp	dhewm3
cdoom/game/anim/Anim.cpp	dhewm3
cdoom/game/anim/Anim.h	dhewm3
cdoom/game/anim/Anim_Blend.cpp	dhewm3
cdoom/game/anim/Anim_Import.cpp	dhewm3
cdoom/game/anim/Anim_Testmodel.cpp	dhewm3
cdoom/game/anim/Anim_Testmodel.h	dhewm3
cdoom/game/gamesys/Callbacks.cpp	dhewm3
cdoom/game/gamesys/Class.cpp	dhewm3
cdoom/game/gamesys/Class.h	dhewm3
cdoom/game/gamesys/DebugGraph.cpp	dhewm3
cdoom/game/gamesys/DebugGraph.h	dhewm3
cdoom/game/gamesys/Event.cpp	dhewm3
cdoom/game/gamesys/Event.h	dhewm3
cdoom/game/gamesys/NoGameTypeInfo.h	dhewm3
cdoom/game/gamesys/SaveGame.cpp	dhewm3
cdoom/game/gamesys/SaveGame.h	dhewm3
cdoom/game/gamesys/SysCmds.cpp	dhewm3
cdoom/game/gamesys/SysCmds.h	dhewm3
cdoom/game/gamesys/SysCvar.cpp	dhewm3
cdoom/game/gamesys/SysCvar.h	dhewm3
cdoom/game/gamesys/TypeInfo.cpp	dhewm3
cdoom/game/gamesys/TypeInfo.h	dhewm3
cdoom/game/physics/Clip.cpp	dhewm3
cdoom/game/physics/Clip.h	dhewm3
cdoom/game/physics/Force.cpp	dhewm3
cdoom/game/physics/Force.h	dhewm3
cdoom/game/physics/Force_Constant.cpp	dhewm3
cdoom/game/physics/Force_Constant.h	dhewm3
cdoom/game/physics/Force_Drag.cpp	dhewm3
cdoom/game/physics/Force_Drag.h	dhewm3
cdoom/game/physics/Force_Field.cpp	dhewm3
cdoom/game/physics/Force_Field.h	dhewm3
cdoom/game/physics/Force_Spring.cpp	dhewm3
cdoom/game/physics/Force_Spring.h	dhewm3
cdoom/game/physics/Physics.cpp	dhewm3
cdoom/game/physics/Physics.h	dhewm3
cdoom/game/physics/Physics_AF.cpp	dhewm3
cdoom/game/physics/Physics_AF.h	dhewm3
cdoom/game/physics/Physics_Actor.cpp	dhewm3
cdoom/game/physics/Physics_Actor.h	dhewm3
cdoom/game/physics/Physics_Base.cpp	dhewm3
cdoom/game/physics/Physics_Base.h	dhewm3
cdoom/game/physics/Physics_Monster.cpp	dhewm3
cdoom/game/physics/Physics_Monster.h	dhewm3
cdoom/game/physics/Physics_Parametric.cpp	dhewm3
cdoom/game/physics/Physics_Parametric.h	dhewm3
cdoom/game/physics/Physics_Player.cpp	dhewm3
cdoom/game/physics/Physics_Player.h	dhewm3
cdoom/game/physics/Physics_RigidBody.cpp	dhewm3
cdoom/game/physics/Physics_RigidBody.h	dhewm3
cdoom/game/physics/Physics_Static.cpp	dhewm3
cdoom/game/physics/Physics_Static.h	dhewm3
cdoom/game/physics/Physics_StaticMulti.cpp	dhewm3
cdoom/game/physics/Physics_StaticMulti.h	dhewm3
cdoom/game/physics/Push.cpp	dhewm3
cdoom/game/physics/Push.h	dhewm3
cdoom/game/script/Script_Compiler.cpp	dhewm3
cdoom/game/script/Script_Compiler.h	dhewm3
cdoom/game/script/Script_Interpreter.cpp	dhewm3
cdoom/game/script/Script_Interpreter.h	dhewm3
cdoom/game/script/Script_Program.cpp	dhewm3
cdoom/game/script/Script_Program.h	dhewm3
cdoom/game/script/Script_Thread.cpp	dhewm3
cdoom/game/script/Script_Thread.h	dhewm3
cdoom/idlib/Base64.cpp	dhewm3
cdoom/idlib/Base64.h	dhewm3
cdoom/idlib/BitMsg.cpp	dhewm3
cdoom/idlib/BitMsg.h	dhewm3
cdoom/idlib/CmdArgs.cpp	dhewm3
cdoom/idlib/CmdArgs.h	dhewm3
cdoom/idlib/Dict.cpp	dhewm3
cdoom/idlib/Dict.h	dhewm3
cdoom/idlib/Heap.cpp	dhewm3
cdoom/idlib/Heap.h	dhewm3
cdoom/idlib/LangDict.cpp	dhewm3
cdoom/idlib/LangDict.h	dhewm3
cdoom/idlib/Lexer.cpp	dhewm3
cdoom/idlib/Lexer.h	dhewm3
cdoom/idlib/Lib.cpp	dhewm3
cdoom/idlib/Lib.h	dhewm3
cdoom/idlib/MapFile.cpp	dhewm3
cdoom/idlib/MapFile.h	dhewm3
cdoom/idlib/Parser.cpp	dhewm3
cdoom/idlib/Parser.h	dhewm3
cdoom/idlib/Str.cpp	dhewm3
cdoom/idlib/Str.h	dhewm3
cdoom/idlib/Timer.cpp	dhewm3
cdoom/idlib/Timer.h	dhewm3
cdoom/idlib/Token.cpp	dhewm3
cdoom/idlib/Token.h	dhewm3
cdoom/idlib/bv/Bounds.cpp	dhewm3
cdoom/idlib/bv/Bounds.h	dhewm3
cdoom/idlib/bv/Box.cpp	dhewm3
cdoom/idlib/bv/Box.h	dhewm3
cdoom/idlib/bv/Frustum.cpp	dhewm3
cdoom/idlib/bv/Frustum.h	dhewm3
cdoom/idlib/bv/Sphere.cpp	dhewm3
cdoom/idlib/bv/Sphere.h	dhewm3
cdoom/idlib/containers/BTree.h	dhewm3
cdoom/idlib/containers/BinSearch.h	dhewm3
cdoom/idlib/containers/HashIndex.cpp	dhewm3
cdoom/idlib/containers/HashIndex.h	dhewm3
cdoom/idlib/containers/HashTable.h	dhewm3
cdoom/idlib/containers/Hierarchy.h	dhewm3
cdoom/idlib/containers/LinkList.h	dhewm3
cdoom/idlib/containers/List.h	dhewm3
cdoom/idlib/containers/PlaneSet.h	dhewm3
cdoom/idlib/containers/Queue.h	dhewm3
cdoom/idlib/containers/Stack.h	dhewm3
cdoom/idlib/containers/StaticList.h	dhewm3
cdoom/idlib/containers/StrList.h	dhewm3
cdoom/idlib/containers/StrPool.h	dhewm3
cdoom/idlib/containers/VectorSet.h	dhewm3
cdoom/idlib/geometry/DrawVert.cpp	dhewm3
cdoom/idlib/geometry/DrawVert.h	dhewm3
cdoom/idlib/geometry/JointTransform.cpp	dhewm3
cdoom/idlib/geometry/JointTransform.h	dhewm3
cdoom/idlib/geometry/Surface.cpp	dhewm3
cdoom/idlib/geometry/Surface.h	dhewm3
cdoom/idlib/geometry/Surface_Patch.cpp	dhewm3
cdoom/idlib/geometry/Surface_Patch.h	dhewm3
cdoom/idlib/geometry/Surface_Polytope.cpp	dhewm3
cdoom/idlib/geometry/Surface_Polytope.h	dhewm3
cdoom/idlib/geometry/Surface_SweptSpline.cpp	dhewm3
cdoom/idlib/geometry/Surface_SweptSpline.h	dhewm3
cdoom/idlib/geometry/TraceModel.cpp	dhewm3
cdoom/idlib/geometry/TraceModel.h	dhewm3
cdoom/idlib/geometry/Winding.cpp	dhewm3
cdoom/idlib/geometry/Winding.h	dhewm3
cdoom/idlib/geometry/Winding2D.cpp	dhewm3
cdoom/idlib/geometry/Winding2D.h	dhewm3
cdoom/idlib/hashing/CRC32.cpp	dhewm3
cdoom/idlib/hashing/CRC32.h	dhewm3
cdoom/idlib/hashing/MD4.cpp	dhewm3
cdoom/idlib/hashing/MD4.h	dhewm3
cdoom/idlib/hashing/MD5.cpp	dhewm3
cdoom/idlib/hashing/MD5.h	dhewm3
cdoom/idlib/math/Angles.cpp	dhewm3
cdoom/idlib/math/Angles.h	dhewm3
cdoom/idlib/math/Complex.cpp	dhewm3
cdoom/idlib/math/Complex.h	dhewm3
cdoom/idlib/math/Curve.h	dhewm3
cdoom/idlib/math/Extrapolate.h	dhewm3
cdoom/idlib/math/Interpolate.h	dhewm3
cdoom/idlib/math/Lcp.cpp	dhewm3
cdoom/idlib/math/Lcp.h	dhewm3
cdoom/idlib/math/Math.cpp	dhewm3
cdoom/idlib/math/Math.h	dhewm3
cdoom/idlib/math/Matrix.cpp	dhewm3
cdoom/idlib/math/Matrix.h	dhewm3
cdoom/idlib/math/Ode.cpp	dhewm3
cdoom/idlib/math/Ode.h	dhewm3
cdoom/idlib/math/Plane.cpp	dhewm3
cdoom/idlib/math/Plane.h	dhewm3
cdoom/idlib/math/Pluecker.cpp	dhewm3
cdoom/idlib/math/Pluecker.h	dhewm3
cdoom/idlib/math/Polynomial.cpp	dhewm3
cdoom/idlib/math/Polynomial.h	dhewm3
cdoom/idlib/math/Quat.cpp	dhewm3
cdoom/idlib/math/Quat.h	dhewm3
cdoom/idlib/math/Random.h	dhewm3
cdoom/idlib/math/Rotation.cpp	dhewm3
cdoom/idlib/math/Rotation.h	dhewm3
cdoom/idlib/math/Simd.cpp	dhewm3
cdoom/idlib/math/Simd.h	dhewm3
cdoom/idlib/math/Simd_3DNow.cpp	dhewm3
cdoom/idlib/math/Simd_3DNow.h	dhewm3
cdoom/idlib/math/Simd_AltiVec.cpp	dhewm3
cdoom/idlib/math/Simd_AltiVec.h	dhewm3
cdoom/idlib/math/Simd_Generic.cpp	dhewm3
cdoom/idlib/math/Simd_Generic.h	dhewm3
cdoom/idlib/math/Simd_MMX.cpp	dhewm3
cdoom/idlib/math/Simd_MMX.h	dhewm3
cdoom/idlib/math/Simd_SSE.cpp	dhewm3
cdoom/idlib/math/Simd_SSE.h	dhewm3
cdoom/idlib/math/Simd_SSE2.cpp	dhewm3
cdoom/idlib/math/Simd_SSE2.h	dhewm3
cdoom/idlib/math/Simd_SSE3.cpp	dhewm3
cdoom/idlib/math/Simd_SSE3.h	dhewm3
cdoom/idlib/math/Vector.cpp	dhewm3
cdoom/idlib/math/Vector.h	dhewm3
cdoom/renderer/Cinematic.h	dhewm3
cdoom/renderer/Material.h	dhewm3
cdoom/renderer/Model.h	dhewm3
cdoom/renderer/ModelManager.h	dhewm3
cdoom/renderer/RenderSystem.h	dhewm3
cdoom/renderer/RenderWorld.h	dhewm3
cdoom/renderer/qgl.h	dhewm3
cdoom/sound/sound.h	dhewm3
cdoom/sys/Stub_SDL_endian.h	dhewm3
cdoom/sys/platform.h	dhewm3
cdoom/sys/sys_public.h	dhewm3
cdoom/tools/compilers/aas/AASFile.h	dhewm3
cdoom/tools/compilers/aas/AASFileManager.h	dhewm3
cdoom/ui/ListGUI.h	dhewm3
cdoom/ui/UserInterface.h	dhewm3
.
932a
.pc/dhewm3-sdk.patch/cdoom/CMakeLists.txt	dhewm3
.pc/dhewm3-sdk.patch/d3le/CMakeLists.txt	dhewm3
.
787,788c
.pc/40-system_imgui.patch/neo/CMakeLists.txt	dhewm3
.pc/40-system_imgui.patch/neo/framework/Dhewm3SettingsMenu.cpp	dhewm3
.pc/40-system_imgui.patch/neo/sys/sys_imgui.cpp	dhewm3
.pc/40-system_imgui.patch/neo/sys/sys_imgui.h	dhewm3
.pc/41-system_imgui-1.92.2.patch/neo/sys/imgui_savestyle.cpp	dhewm3
.
311c
.github/workflows/win_msvc.yml	dhewm3,yquake2
.
253c
.github/workflows/macos.yml	dhewm3,jazz2-native,yquake2
.
244c
.github/workflows/linux.yml	dhewm3,jazz2-native
.
166c
.github/pull_request_template.md	corsix-th,dhewm3,eos-downloader,ggml-cuda,meshroom,odpic,prismlauncher,python-cx-oracle
.
77c
.github/ISSUE_TEMPLATE/feature_request.md	astra-toolbox,dhewm3,eos-downloader,gpustat,meshroom,nvidia-cutlass,pycuda,rust-proton-call,scrcpy,stdgpu-contrib,tomopy,vcmi
.
67c
.github/ISSUE_TEMPLATE/bug_report.md	astra-toolbox,augustus-game,dhewm3,eos-downloader,gpustat,julius,meshroom,nvidia-cudnn-frontend,nvidia-cutlass,odpic,openmohaa,protontricks,pycuda,python-cx-oracle,relion-cuda,rust-proton-call,scrcpy,stdgpu-contrib,torbrowser-launcher,vcmi
.
