6.2.1 Coordinate Transformations

vx, vy = NumRu::DCL.stftrf(ux,uy) Normalization transformation
vx, vy, vz = NumRu::DCL.stftr3(ux,uy,uz) 3-D Normalization transformation
rx, ry = NumRu::DCL.stfpr2(x,y) 2-D Perspective transformation
rx, ry = NumRu::DCL.stfpr3(x,y,z) 3-D Perspective transformation
wx, wy = NumRu::DCL.stfwtr(rx,ry) Workstation transformation
   
NumRu::DCL.ststrf(lmapa) Sets the parameters for normalization transformation
NumRu::DCL.stspr2(ix,iy,sect) Sets the parameters for 2-D perspective transformation
NumRu::DCL.stspr3(xfc,yfc,zfc,theta,phi,psi,fac,zview,rxoff,ryoff)
  Sets the parameters for 3-D perspective transformation
NumRu::DCL.stswtr(rxmin,rxmax,rymin,rymax,wxmin,wxmax,wymin,wymax,iwtrf)
  Sets the parameters for workstation transformation


There are also routines for inverse transformations with i as the 3rd character in the routine name, and parameter inquiry routines with q  as the 3rd character.