Perspective transformation produces perspective by viewing the 3-D space from 
an arbitrary eye point. In the DCL library, it refers to the transformation from 
a 3-D VC to 2-D RC.
Generally, parallel lines in 3-D space projected onto a 2-D plane are not   
parallel. If the eye point is placed at the line of infinity, parallel lines   
will be projected as parallel lines, but graphics projected in such a manner   
seem unnatural.  
To perform perspective transformation, the  "eye point" and the "center of focus"     
must be set. The eye point is the position from which the 3-D space is viewed,     
and can be thought of as the position of the camera lens. The center of focus,     
on the other hand, is not the focus on the film inside the camera, but is the     
point being viewed from the eye point. The line connecting the eye point and the     
center of focus is the "line of sight"  .      
With the perspective transformation, a point in a 3-D graphic is projected  
onto a point on a plane where the line connecting the point in 3-D space and the 
eye point intersects with the "plane of projection". In the DCL, the 
plane of projection is the plane passing through the center of focus and 
perpendicular to the line of sight.    
In the case of 2-D coordinate systems, perspective transformation can be made by allocating the 2-D VC to a plane in a 3-D VC. The plane onto which the 2-D plane can be allocated is one which is perpendicular to either the X-, Y-, or the Z-axis, and cannot be allocated to an oblique plane. (To view the plane from an oblique angle, move the eye point.)